Recent Changes

Sunday, May 13

  1. page Applying the Multimedia Principle edited ... According to Clark and Mayer (2011), "...we favor a knowledge construction view in which …
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    According to Clark and Mayer (2011), "...we favor a knowledge construction view in which learning is seen as a process of active sense-making and teaching is seen as an attempt to foster appropriate cognitive processing in the learner" (p. 79.)
    Clark, R. C., & Mayer, R. E. (2011). E-Learning and the science of instruction: Proven guidelines for consumer and designer of multimedia learning (3rd ed.) San Francisco, CA: Pfeiffer.
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  2. file Multimedia.jpg uploaded
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  3. page Applying the Contiguity Principle edited ... According to Clark and Mayer (2011), "...our goal is to reduce the need for learners to e…
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    According to Clark and Mayer (2011), "...our goal is to reduce the need for learners to engage in extraneous processing by helping them see the connection between corresponding words and graphics" (p. 110.)
    Clark, R. C., & Mayer, R. E. (2011). E-Learning and the science of instruction: Proven guidelines for consumer and designer of multimedia learning (3rd ed.) San Francisco, CA: Pfeiffer
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  4. file contigu.gif uploaded
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  5. page space.menu edited ... Comments Welcomed SUGGESTION BOX - Peer Reviews
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    Comments Welcomed
    SUGGESTION BOX - Peer Reviews

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  6. page home edited ... http://docs.moodle.org/22/en/Online_Learning_History LATEST ASSIGNMENTS: Saurday, May 11, 2…
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    http://docs.moodle.org/22/en/Online_Learning_History
    LATEST ASSIGNMENTS:
    Saurday, May 11, 2012 -
    My story board deals with butterflies, their anatomy, habitats, host plants, etc. I found a few short vids that I'm hopoing to use as a multimedia component. Take some time and refresh your brain cells!

    Thursday, May 3, 2012 -
    In doing research for one of the assignments a Learning Team Member found several excellent videos on developing online learning episodes. One of which is presented here, an interview with an online instructional developer on creating successful interactive learning platforms. The Team Member also found another video which displays what NOT to do. We've posted the link in the side bar: "When E-Learning Fails - See for yourself" . We welcome your opinions, comments and possible suggestions for how/what can be done to improve this presentation. ENJOY!!
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    10:21 am

Saturday, May 12

  1. page SUGGESTION BOX - Peer Reviews edited ... E-learning 2 Peer Review: "I was really impressed with Team C's introduction. It gave me …
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    E-learning 2 Peer Review: "I was really impressed with Team C's introduction. It gave me a sense of excitement and collaboration. I also think that Team C's wiki really invites observers to participate and engage in the activities and discussion.
    I was most impressed with the video that featured the instructional designer talking about effective learning platforms. Specifically, the speaker highlighted the fact that learning is primarily a social activity. The types of interactions (learner to content, learner to learner, and learner to expert) were well defined. His argument that learning should connect students to experts and bring students together hit home for me. As I was watching the video, it occurred to me that my own storyboard design could incorporate more of these elements. I began to ask myself, "How can I make my own design more learner-driven?". I would like to incorporate more learner-to-learner and learner-to-expert design elements in the upcoming weeks. I truly enjoyed watching this video and getting to see Team C's wiki really come together."- Kim
    YGravelle Peer Review: "I chose to review team c’s wiki for this review. I decided to look at their way of defining the contiguity principle since this is an area I have had a challenge with. I was looking at their way defining the contiguity principle and if they had any examples to show the definition. The definition that the group gave is that the contiguity principle refers to an alignment of both text and graphics. Text and corresponding graphics should be close enough that the impact of the visual is not lost in clutter. I found this to be a very understandable simplistic definition which made the most sense, especially saying that the impact of the visual should not get lost in the clutter. They then went on to give reason that support having the spacing between visuals and text due to cognitive processing. These reasons include that using the contiguity principle makes learning specific, that captions need to be near the graphic for better recognition and ease of learning and memory, and also to avoid simultaneous displays of animations and text as the learner must scan from one to the other and is distracted. Although they had more reasons I found these to make the most sense and be the most supportive of the definition for contiguity principle. These reason and the definition really helped me to understand the contiguity principle more and see how important it is not to have to many visuals and text on screens. I would have liked to see an example of what a slide without someone keeping the contiguity principle in mind looks like versus someone who is using the contiguity principle, in order to really visualize what too much clutter is." - Yvonne

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  2. page SUGGESTION BOX - Peer Reviews edited ... down, doc ..."Learning ..." Learning Team C suggestions and even critiques o…

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    down, doc ..."Learning..."
    Learning
    Team C
    suggestions and even critiques on your favorite House episodes!
    We ask that you be fair, constructive but not too long-winded!
    E-learning 2 Peer Review: "I was really impressed with Team C's introduction. It gave me a sense of excitement and collaboration. I also think that Team C's wiki really invites observers to participate and engage in the activities and discussion.
    I was most impressed with the video that featured the instructional designer talking about effective learning platforms. Specifically, the speaker highlighted the fact that learning is primarily a social activity. The types of interactions (learner to content, learner to learner, and learner to expert) were well defined. His argument that learning should connect students to experts and bring students together hit home for me. As I was watching the video, it occurred to me that my own storyboard design could incorporate more of these elements. I began to ask myself, "How can I make my own design more learner-driven?". I would like to incorporate more learner-to-learner and learner-to-expert design elements in the upcoming weeks. I truly enjoyed watching this video and getting to see Team C's wiki really come together."- Kim

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    10:49 pm
  3. msg Kim's Peer Review message posted Kim's Peer Review Thanks, Kim! We are really excited about on-ine collaboration and about virtual learning. it is the…
    Kim's Peer Review
    Thanks, Kim! We are really excited about on-ine collaboration and about virtual learning. it is the "wave of the future" and it is fun being a part of it.

    Watching the vid also piqued a few more ideas for me as well! - Yashana
    10:46 pm

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