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"I gotta learn to put my foot down, doc ..."


Learning Team C welcomes peer reviews, comments,

suggestions and even critiques on your favorite House episodes!

We ask that you be fair, constructive but not too long-winded!

E-learning 2 Peer Review: "I was really impressed with Team C's introduction. It gave me a sense of excitement and collaboration. I also think that Team C's wiki really invites observers to participate and engage in the activities and discussion.
I was most impressed with the video that featured the instructional designer talking about effective learning platforms. Specifically, the speaker highlighted the fact that learning is primarily a social activity. The types of interactions (learner to content, learner to learner, and learner to expert) were well defined. His argument that learning should connect students to experts and bring students together hit home for me. As I was watching the video, it occurred to me that my own storyboard design could incorporate more of these elements. I began to ask myself, "How can I make my own design more learner-driven?". I would like to incorporate more learner-to-learner and learner-to-expert design elements in the upcoming weeks. I truly enjoyed watching this video and getting to see Team C's wiki really come together."- Kim

YGravelle Peer Review: "I chose to review team c’s wiki for this review. I decided to look at their way of defining the contiguity principle since this is an area I have had a challenge with. I was looking at their way defining the contiguity principle and if they had any examples to show the definition. The definition that the group gave is that the contiguity principle refers to an alignment of both text and graphics. Text and corresponding graphics should be close enough that the impact of the visual is not lost in clutter. I found this to be a very understandable simplistic definition which made the most sense, especially saying that the impact of the visual should not get lost in the clutter. They then went on to give reason that support having the spacing between visuals and text due to cognitive processing. These reasons include that using the contiguity principle makes learning specific, that captions need to be near the graphic for better recognition and ease of learning and memory, and also to avoid simultaneous displays of animations and text as the learner must scan from one to the other and is distracted. Although they had more reasons I found these to make the most sense and be the most supportive of the definition for contiguity principle. These reason and the definition really helped me to understand the contiguity principle more and see how important it is not to have to many visuals and text on screens. I would have liked to see an example of what a slide without someone keeping the contiguity principle in mind looks like versus someone who is using the contiguity principle, in order to really visualize what too much clutter is." - Yvonne